Blood DK
Page 1 sur 1
Blood DK
New Ability: Blood Strike. Costs 1 rune, generates double RP. Single Target.
New Ability: Marrowstrike. I don't remember its cost, but it adds a charge to bone shield.
Bone Shield: Is now a form of active mitigation, likely to be maintained through Marrowstrike.
Death Strike: Now an RP spender. Death Coil is gone.
New ranged ability, similar to Icy Touch in damage/utility. Blood DKs will no longer have icy touch.
Death Strike is back to relying on a 6 second damage taken window with resolve gone. This applies to all scaling forms of active mitigation.
Blood DKs will have a second RP spender, don't remember the name. It will do a lot more damage than Death Strike, but have no defensive benefits.
Grosse impression, c'est qu'il vont donner une option au tank pour faire du DPS quand il tank pas.
New Ability: Marrowstrike. I don't remember its cost, but it adds a charge to bone shield.
Bone Shield: Is now a form of active mitigation, likely to be maintained through Marrowstrike.
Death Strike: Now an RP spender. Death Coil is gone.
New ranged ability, similar to Icy Touch in damage/utility. Blood DKs will no longer have icy touch.
Death Strike is back to relying on a 6 second damage taken window with resolve gone. This applies to all scaling forms of active mitigation.
Blood DKs will have a second RP spender, don't remember the name. It will do a lot more damage than Death Strike, but have no defensive benefits.
Grosse impression, c'est qu'il vont donner une option au tank pour faire du DPS quand il tank pas.
Inhumain- Messages : 63
Date d'inscription : 17/12/2014
Page 1 sur 1
Permission de ce forum:
Vous ne pouvez pas répondre aux sujets dans ce forum
|
|